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The Boxes Go Mobile
Source Institutions
Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Box Ecology
Source Institutions
This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.
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Canine House of Cards
Source Institutions
This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
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Step Into Cyberspace
Source Institutions
In this activity, learners discover that they can modify a regular piece of paper so that it's large enough for them to walk through!
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Tessellations
Source Institutions
In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.
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Critical Angle
Source Institutions
In this optics activity, learners examine how a transparent material such as glass or water can actually reflect light better than any mirror.
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Make Ziff's Carpenter's Square
Source Institutions
In this Cyberchase activity, learners make carpenter's squares and use them to measure square corners. Learners cut out the carpenter's square template and attach it to tagboard.
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Paint by the Numbers
Source Institutions
In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.
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Balloon Hovercraft
Source Institutions
In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
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Strengthen a Paper Bridge
Source Institutions
In this quick activity (page 1 of the PDF under SciGirls Activity: Tug O' War), learners will test how many pennies a flat paper index card bridging the gap between two stacks of books is able to supp
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My Angle on Cooling: Effects of Distance and Inclination
Source Institutions
In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.
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Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
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Manufacturing Technologies: Making a Picture Frame
Source Institutions
Learners examine the manufacturing process while they make picture frames from cereal boxes.
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Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
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Solving Playground Network Problems
Source Institutions
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
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Getting There!: Navigation and Trajectory
Source Institutions
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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Strong Shapes
Source Institutions
Is a square stronger than a triangle? Use tongue depressors to build simple shapes. Then apply a little weight to them and see what happens!
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Out of Sight: Remote Vehicle Activity
Source Institutions
In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.
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Viral Packaging
Source Institutions
In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.