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The Geophysical Light/Dark Cycle
Source Institutions
This is an activity (located on page 131 of the PDF) related to sleep and circadian rhythms as well as space travel.
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Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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The Rumblin' Road: Determining distance to a Thunderstorm
Source Institutions
In this activity, learners discover how to determine the distance to a lightning strike or nearby thunderstorm.
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I Like to Move-It
Source Institutions
This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.
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Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
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Natural Selection in Protected and Unprotected Populations
Source Institutions
In this simulation, learners model two elephant seal populations and how they change over time. Learners start with cards representing a variety of seals.
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Finding a Gene on the Chromosome Map
Source Institutions
In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.
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Jump for the Moon
Source Institutions
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
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Base Station Walk-Back
Source Institutions
In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.
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The Parachuting Egg
Source Institutions
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Do a Spacewalk!
Source Institutions
In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim
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Crew Strength Training
Source Institutions
In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.
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Counting Your Lucky Stars
Source Institutions
In this activity, learners sample a star field to estimate the number of stars in the universe.
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Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
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Mission: Control!
Source Institutions
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.
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The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
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Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
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Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
MarsBound!: Mission to the Red Planet
Source Institutions
MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.