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Showing results 61 to 80 of 146

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In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

free Ages 11 - 18 45 to 60 minutes
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In this two-part activity, learners investigate buoyancy, density and surface area as well as biodiversity and the relationship between the structure and function of organisms.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners examine ways that Native Americans of the Southwest express their relationship with nature through art.

$5 - $10 per group Ages 4 - 11 30 to 45 minutes
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

$5 - $10 per group Ages 8 - 11 45 to 60 minutes
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In this hands-on activity, learners investigate the functional design of leaves on a tree.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

$5 - $10 per group Ages 4 - 6 45 to 60 minutes
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In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this activity, learners build one or more edible coral polyps and place them together to form a colony.

$10 - $20 per group Ages 8 - 11 30 to 45 minutes
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

free Ages 11 - 14 5 to 10 minutes
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this math activity, learners experiment with the concept of symmetry.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes