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Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Paths and Ponds
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In this activity, learners use squares to figure out how many border tiles are needed to enclose different areas.

Making a One-Second Timer
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This lab activity has learners create a pendulum with a one-second period.

Beaded Braids: Investigating Patterns & Ratios
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In this activity learners create patterns of hair beads.

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

How Quick Are Your Responses?
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In this activity (on page 134 of the PDF), learners explore reaction time.

Geometry: Let's Face It
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In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Guess My Number
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In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.
Growing Plants: Track Their Growth
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In this activity, learners will be working with predictions with a time frame of one week, or longer. Start by planting seedlings.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Paper Tape Motion Timer
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

As the Rotor Turns: Wind Power and You
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Number Sense and Computation: An Apple a Day
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In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.

Blazing the Trail
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In this math lesson, learners estimate distances between landmarks and use a map and scales to determine the actual distances.

Zip Line Zoo
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In this activity, learners build a stuffed-animal zip line. Learners hold a cord against a wall, hook a cute stuffed animal onto it, let the animal slide down, and records its travel time.

Investigating and Using Biomass Gases
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In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Multiple Reflections
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In this activity, learners explore how mirrors reflect light and change the way we see things.