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Showing results 1 to 17 of 17

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Space telescopes can offer us better, clearer views of the universe (and of our own planet) than Earth-based telescopes can, but getting these large, delicate pieces of equipment into orbit is tricky.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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Learners listen to and try to decipher a radio message that was sent from Earth to possible intelligent civilizations.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity about archaeology, learners will explore different Egyptian hieroglyphs and recognize their meanings and uses.

free Ages 4 - 11 30 to 45 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours
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Learners make their own simple slide rules out of paper and learn how they work.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners build a paper model of the spacecraft and photometer (telescope) used during NASA's Kepler Mission.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes