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Super Sounding Drum
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In this activity, learners construct drums out of everyday containers (like bowls or food containers) and shrink wrap. Learners use a hair dryer to affix and tighten the shrink wrap to the container.

Straw Kazoo
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In this activity, learners make some music by constructing a kazoo out of a simple plastic drinking straw. Use this activity to explore sound, vibrations, and music.

Real Glass Xylophone
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In this activity, learners create a xylophone by filling glasses with different amounts of water and tapping them with a metal spoon.

Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Are you a Square or a Rectangle?
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In this activity, learners investigate whether more people are squares or rectangles. People with similarly sized heights and arm spans are classified as squares.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

Stereo Hanger
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In this activity, learners investigate sound wave science, in stereo! Learners construct a "stereo" out of a metal coat hanger and piece of string to explore sound vibrations.

Penny Cup Game
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!

Peripheral Vision
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In this optics activity, learners conduct an experiment to explore peripheral vision. Learners collect data about their ability to see shapes, colors, or letters using their peripheral vision.

Train Your Brain
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In this activity, learners play a trick on their own brain to see if the brain can learn to ignore distracting input. Colors and words are used to play the visual trick, known as a Stroop Test.

Reaction Time
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In this activity, learners conduct an experiment to test how fast they can react. Learners try to catch a piece of paper with a ruler printed on it (or a ruler) as quickly as they can.

Motion Picture
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During this hands-on activity, learners are briefly exposed to moviemaking and animation, when they create their own thaumatropes.

Fingerprints
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In this activity, learners examine their fingerprints and learn that they can be categorized by shape, but each fingerprint is unique.

Phenakistascope
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In this optics activity, learners build an animation tool to make mini movies. When you spin a phenakistascope, the pictures move so quickly that your eyes and brain can't separate the images.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Magic Disc
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In this activity, learners create an optical illusion by spinning two attached cups. A round ball seems to magically appear when the cups spin.

Guess My Rule
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In this activity, learners play a guessing game to explore classification.