Search Results
Showing results 1 to 20 of 48

Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Guess My Number
Source Institutions
In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Twenty Guesses: Information Theory
Source Institutions
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Space Weather Action Center
Source Institutions
In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports.

Robot Body Language
Source Institutions
In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

Electric Messages: Then and Now
Source Institutions
In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli

Coding Algorithms
Source Institutions
In this activity, learners will code an algorithm to make it through a maze.

Wash This Way
Source Institutions
In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.

Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Night Lights
Source Institutions
In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.

Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Solving Playground Network Problems
Source Institutions
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Coral Snapshots: Biodiversity in Marine Protected Areas
Source Institutions
In this data activity, learners analyze data from coral reef snapshots taken by scientists at the Virginia Institute of Marine Science.

You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

Circuits with Friends
Source Institutions
In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.