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Any Year Calendars
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

Four in a Line
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This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.

How the Rubber Meets the Road
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In this activity, learners explore how engineers design tire treads to increase safety and reliability.

Touch and Go
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As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.

Carbon Configurations
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In this activity, learners use geometry to predict the shape of carbon. Learners twist and attach chenille stem pieces that represent bonds between different carbon atoms.

Cool It!
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In this fun hands-on activity, learners use simple materials to investigate evaporation. How can the evaporation of water on a hot day be used to cool an object? Find out the experimental way!

Hot Stuff!: Investigation #2
Learners test two jars containing hot water, one covered with plastic and one open, for changes in temperature.

Finding the Size of the Sun and Moon
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In this activity, learners build a simple pinhole viewer. They use this apparatus to project images from a variety of light sources, including a candle, the Sun, and the Moon.

Changing Body Positions: How Does the Circulatory System Adjust?
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In this activity about how the body regulates blood pressure (page 117 of the PDF), learners make and compare measurements of heart rate and blood pressure from three body positions: sitting, standing

The Great Toss Off!
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In this math game, learners toss plastic cups to land just right and collect points to win.

The Ins and Outs of Tides: Learn About Causes and Predictions
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In this activity, learners will compare predicted and observed tides using data from The National Oceanic and Atmospheric Administration(NOAA).

New Boxes from Old
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.

100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

Map Your World
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In this activity, learners map their world by drawing a plan of their bedroom.

Endurance: How Many Can You Do in a Row?
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Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.

Wave on Wave
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In this activity, learners use raisins and seltzer water to understand why waves don’t move objects forward. Learners conduct two simple experiments to understand the circular movement of waves.

Twirling Rope Frequency
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

Fishy Observations
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In this activity (page 1 of the PDF under SciGirls Activity: Rabbits), learners will visit a zoo, aquarium, or pet store to view a variety of fish.

Bouncing Yo-Yo
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In this activity, learners build unique yo-yos, which spin round and round without moving up and down.

Doce a la Vez
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Jugando a este juego, los chicos desarrollan habilidades en área, perímetro, múltiples, y factores. Tomen turnos para hacer rectángulos con 12 cuadrados en la cuadrícula.