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Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Ice Roads: Steiner Trees
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In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

Hydraulic Car
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.

Propeller-Powered Car
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

Breaking the Code: Mayan Math
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.
History of Siege Weapons
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In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency

Planetary Rescue Squad
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This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.

Cardboard Opaque Projector
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In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.

Super Soaker
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In this activity (page 1 of the PDF under SciGirls Activity: Bogs), learners will test cups full of potting soil, sand, and sphagnum moss to see which earth material is able to soak up the most water.

Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

Exploring Tessellations (Grades K-2)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

Size Wheel
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In this fun sticker activity, learners will create a size wheel with images of objects of different size, from macroscopic scale (like an ant) to nanoscale (like DNA).

Hovercraft
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

Causes and Effects of Melting Ice
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In this activity, learners explore the concept of density-driven currents (thermohaline circulation) and how these currents are affected by climate change.

Maritime Munchies
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In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.

Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

Scratch Film
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In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Cleaning Water with Dirt
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.

Energetic Musical Instruments
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.