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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

free Ages 6 - 14 10 to 30 minutes
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.

free Ages 11 - 18 10 to 30 minutes
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
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In this activity, learners drop impactors onto layers of graham crackers!

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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This is an activity about dinosaurs, fossils, and the work of paleontologists. Learners use hand tools (paint brushes, scoops, and sifters) to unearth fossil specimens in tubs of birdseed.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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In this forensics activity, learners solve a mystery using “DNA” taken from the scene of the crime.

$1 - $5 per student Ages 11 - 18 1 to 7 days
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In this activity, pairs of learners model how scientists use craters to determine the ages of lunar surfaces. One partner keeps time while the other creates a painting for the other to interpret.

$10 - $20 per group Ages 8 - 14 10 to 30 minutes
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In this engineering activity, learners design their own board games.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.

free Ages 8 - 14 1 to 4 weeks
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim

free Ages 8 - 14 1 to 4 weeks
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In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.

free Ages 8 - 14 1 to 4 weeks
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes