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Showing results 61 to 79 of 79

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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this simulation, learners become birds different beak types. Learners use various tools to represent beaks to pick up seeds and place them in a petri dish.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this activity related to plant biotechnology, learners use restriction enzymes to cut up DNA from a virus called Bacteriophage λ, a process known as restriction digestion.

Over $20 per group Ages 11 - adult 1 to 7 days
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In this activity, learners identify the DNA base bars guanine, cytosine, thymine and adenine. Learners create a DNA model using colored paper clips to resemble these base pairs.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners investigate variations in human traits. This allows learners' natural curiosity about their identity to draw them into the study of heredity.

$1 - $5 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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This activity is designed to introduce learners to genes, genotypes and simple inheritance patterns.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
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In this two-part activity, learners compare and contrast a variety of life cycles to better understand different organisms and how they develop.

$1 - $5 per group Ages 6 - 11 1 to 7 days
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In this activity, learners take on the role of various parts of the cell in order to model the process of protein synthesis.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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This activity models the mass coral spawning event that takes place at Flower Garden Banks National Marine Sanctuary every August.

Over $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners investigate the history and development of agricultural biotechnology.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
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In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners make critters out of recyclables and apply the rules of mathematics to solve genetics problems.

$5 - $10 per group Ages 14 - 18 45 to 60 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
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In this genetics activity, learners create imaginary creatures known as "Reebops" to explore the relationships between genes and inherited traits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners play a matching game with their families to discover common inherited traits and traditions. Learners distinguish between inherited traits and learned traditions.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes