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Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Locating a Point
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Human Interface Design: The Chocolate Factory
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

Tracking Otters
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

Rover Races
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In this activity, learners experience some of the challenges of "tele-operating" a robotic vehicle on another planet when they design and execute a series of commands to guide a human "rover" through

Tourist Town: Dominating Sets
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

Cryptographic Protocols: The Peruvian Coin Flip
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Ice Roads: Steiner Trees
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In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

Fruity-Glows: Pictures of Health on a Microarray Canvas
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.