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This is a series of demonstrations about different electrical and magnetic phenomena.

Over $20 per group Ages 11 - 18 45 to 60 minutes
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Learners test solutions of water, sugar, salt, and hydrochloric acid for electrical conductivity. They immerse leads from a lighting device (a battery pack connected to an LED) into each solution.

$1 - $5 per group Ages 14 - adult Under 5 minutes
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In this activity, learners separate materials based on their special properties to mimic the way recyclables are sorted at recycling centers.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this hands-on activity, learners will become familiar with the special adaptations of rainforest plants and discover the conditions needed for tropical trees to survive along with what can impinge

$1 - $5 per group Ages 8 - 11 30 to 45 minutes
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In this activity, learners take apart a used zinc-carbon dry cell battery.

$1 - $5 per student Ages 11 - adult 45 to 60 minutes
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This activity encourages visitors to build an electroscope—a simplified version of one of the tools scientists use to study the invisible forces on Earth and in space.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes
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Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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Learners explore how recyclers take advantage of the different properties of materials, such as magnetism and density, to separate them from a mixture.

1 cent - $1 per group Ages 4 - 14 Under 5 minutes
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.

free Ages 6 - 11 10 to 30 minutes
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity about magnetism (page 15 of the PDF), learners will explore how opposite and similar magnetic poles affect a swinging (pendulum) magnet.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this genetics activity, learners discover how to extract DNA from green split peas.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this hands-on activity, learners explore static electricity through the use of common household products. They also explore the connection between static electricity and cold weather.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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Do you have an extra portable cassette tape player hanging around?

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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Learners build a wind turbine and test it to see how much energy is created.

Over $20 per student Ages 11 - 18 45 to 60 minutes
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.

1 cent - $1 per student Ages 6 - 18 Under 5 minutes