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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Carousel Pump
Source Institutions
In this activity, learners build a carousel toy that spins when pushed down.
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Hull Engineering
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In this activity, learners explore how the hull shape impacts a ship's performance and stability.
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Don't Crack Humpty
Source Institutions
Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.
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Jam Jar Jet
Source Institutions
In this activity, learners create a "Jam Jar Jet" based on Francois Reynst's discovery of a pulsejet engine, which uses one opening for both air intake and exhaust.
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Solar Structures
Source Institutions
In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.
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Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
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Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
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Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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Shipping for Survival
Source Institutions
In this activity, learners explore how packaging engineers develop customized shipping and packaging containers to meet the needs of many different industries.
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Engineered Music
Source Institutions
In this activity, learners explore how musical instruments are engineered.
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Homemade Hovercraft!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.
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Pre-School Ball Run!
Source Institutions
In this activity, learners use cardboard bases and track tubes to make a ball run to explore the properties of mass, force, and motion.
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Bouncing Balloons
Source Institutions
In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
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Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-778.jpg?itok=ays5VRr-)
Clean Water: Is It Drinkable?
Source Institutions
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
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Crank It Up
Source Institutions
In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
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Engineered Sports
Source Institutions
In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.
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Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.