Search Results
Showing results 1 to 20 of 118
Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
From the Internet to Outer Space
Source Institutions
In this activity, learners will use Google Sky to observe features of the night sky and share their observations.
Mercury in the Environment
Source Institutions
In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.
Straining Out the Dirt
Learners take on the role of environmental engineers as they design water filters.
Engineering For Earthquakes
Source Institutions
In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.
Fragile Waters
Source Institutions
In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.
Water Clean-up
Source Institutions
This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.
Solar Structures
Source Institutions
In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.
Plugged in to CO2
Source Institutions
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.
Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
Homemade Hovercraft!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.
Egg-cellent Landing
Learners recreate the classic egg-drop experiment with an analogy to the Mars rover landing. The concept of terminal velocity will be introduced, and learners perform several velocity calculations.
Positive Planning Adds Up
Source Institutions
In this drawing/mapping activity, learners design plots of land while incorporating positive strategies for improving water quality.
From Here to There
Source Institutions
In this water activity, learners discover ways to move water across the water table.
Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
Be a Plumber
Source Institutions
In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
Clean Water: Is It Drinkable?
Source Institutions
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
Deep Sea Diver
Source Institutions
In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
Measure the Pressure: The "Wet" Barometer
Source Institutions
In this activity, learners use simple items to construct a device for indicating air pressure changes.