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Reflections
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In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.

Static Water
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In this activity, learners will use static elecricity to bend a stream of water without touching it. Learners will explore physics and cause and effect through this activity.

Mountains in the Sea
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In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.

Can Energy be Created or Destroyed?
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In this activity, learners explore conservation of energy by experimenting with a solar cell light device.

Personal Pinhole Theater
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Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Music and Sound
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This activity (on page 2 of the PDF under SciGirls Activity: Music and Sound) is a full inquiry investigation into sound frequency.

Sustainable Fishing
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
Build a Borneo Glider
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

Robot Basketball
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In this activity, learners explore accuracy and precision.

Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

High Tech Fashion
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In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.

Marble Run!
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

The Carbon Cycle and its Role in Climate Change: Activity 2
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In this activity (on page 7), learners explore the meaning of a "carbon sink." Using simple props, learners and/or an educator demonstrate how plants act as carbon sinks and how greenhouse gases cause

Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Slush Rush
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In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

Move That Lighthouse!
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In this activity, learners explore how engineers work in a team to solve problems.

Sink or Swim?
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In this activity, learners identify different plastics in a mystery bag. Learners discover that plastics are classified #1 through #7.

Rescue Rover
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In this activity, learners explore how rescue devices are designed to aid professionals during emergency situations.