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Fair Spinners
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.
Pattern Families
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In this math activity, learners sort patterns into similar "families" or groups that have the same pattern, but different symbols.

Burst a Bubble
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In this activity, learners will create their own bubble solution. Learners will explore chemistry, geometry and trial and error through this activity.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

What Can You Make of It?
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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

Design and Build a Barometer
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In this activity, learners make a barometer, an instrument to measure change in air pressure.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Electric Highway
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In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

Cats and Canaries
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In this math puzzle game, learners work together to use algebraic reasoning and fun clues for solving word puzzles.

Invent an Animal
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In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage.

Jumpy Dolls
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In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.

Castle Basics
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In this four-day lesson, learners identify three-dimensional forms in castle design, research different parts of the castle with a focus on their uses, and design and enlarge a banner for the great ha

Cup Speaker
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Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

Arctic Story Puzzles
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This activity has three story puzzles learners can solve to learn about life in the Arctic.

Brick Drop Challenge
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In this design challenge, leaners attempt to build a strong structure out of LEGO® bricks that can withstand a 4-foot drop.

Straw Oboe: Two lips make sound
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Oboes's unique sound originates from the two small reeds a musician blows into. Make your own double reed instrument out of straw!

Engineered Sports
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In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.

Build a Big Wheel
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In this activity, learners explore how engineers have developed big wheels or Ferris wheels.

Float My Boat
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

Reusable Rockets
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This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.