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The Model Neuron
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In this activity, learners create a model of a neuron by using colored clay or play dough. Learners use diagrams to build the model and then label the parts on a piece of paper.

Indicator Paper
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Use grape juice, baking soda, water and vinegar to make acid and base indicator paper! This activity contains a recipe and instructions for the indicator paper.
Flesh Out a Fossil
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In this activity, learners discover how artists start with a skeleton and turn it into a realistic drawing of a dinosaur.

Finding the Sweet Spot
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In this activity, learners will discover how to find the "sweet spots" on a baseball bat. Whenever an object is struck, it vibrates in response.

Biomimicry Mash-Up
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

Moon's Long History: Impact Paintings
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In this activity, pairs of learners model how scientists use craters to determine the ages of lunar surfaces. One partner keeps time while the other creates a painting for the other to interpret.

Vibrant Cords
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In this activity, learners will explore how the voice works and feel the vibrations produced by vocal cords.

Constellation Scope
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In this activity, young learners explore the basic shapes of constellations by making their own scope out of a cardboard tube and paper with pinpricks.

Pixel Tube
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In this STEAM activity, learners create a "pixel tube" to explore reflections of light and color mixing.

Party Hat Symmetry
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In this hands-on activity, learners make New Year's Eve party hats out of wrapping paper. Learners use symmetry and measurement to cut out shapes they need to assemble the hats.

What Can You Make of It?
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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

Make Ziff's Carpenter's Square
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In this Cyberchase activity, learners make carpenter's squares and use them to measure square corners. Learners cut out the carpenter's square template and attach it to tagboard.

Extruding
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This activity was designed for blind learners, but all types of learners can explore the process of extrusion used to produce pipes and wires in industry.

Race Around the Black Hole
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In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.

Train Your Brain
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In this activity, learners play a trick on their own brain to see if the brain can learn to ignore distracting input. Colors and words are used to play the visual trick, known as a Stroop Test.

Straw Pipes
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Learners build pan pipes out of drinking straws by cutting them to different lengths. Then, learners make music by blowing across the straws and playing some well-known songs.

Stack 'Em Up
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In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.

Bouncing Balls
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When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.
Parachute Design
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In this activity, learners design and build their own parachute using household materials with the goal of landing their passenger safely on a target.