Search Results
Showing results 121 to 140 of 256

Block Neighborhood
Source Institutions
In this activity learners will build a neighborhood out of blocks and cardboard.

Spinning Tops
Source Institutions
Create your own spinning top, and explore color, shapes and spinning. This activity contains instructions for making your spinning top, and tips on how to design and decorate it.

Zany Zen Garden
Source Institutions
In this activity, learners will turn an ordinary tray of sand into a desk-top garden for meditation.

Cardboard Sculptures
Source Institutions
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Designer Ears: Make “better” ears!
Source Institutions
Find out what it would be like to have ears shaped differently from your own! Design and make different animal ears then try them out.

T-Shirt Transformation
Source Institutions
In this activity, learners will repurpose an old t-shirt to create their own yarn or string.

Symmetry Fold-Overs
Source Institutions
In this math activity, learners experiment with the concept of symmetry.

Papermaking at Home
Source Institutions
Learners will follow a specific process to make their own paper using scrap paper, newspaper, or junk mail.

Strong Shapes
Source Institutions
Is a square stronger than a triangle? Use tongue depressors to build simple shapes. Then apply a little weight to them and see what happens!

Make an Animation
Source Institutions
In this activity, learners make a device called a phenakistoscope, which displays a continuously looping animation consisting of images drawn onto a spinning disc.

Marshmallow Models
Source Institutions
No glue is needed for learners of any age to become marshmallow architects or engineers.

Paperfolding Polyhedrons
Source Institutions
In this activity (on pages 55-66 of PDF), learners fold paper into origami shapes and then combine several identical shapes into a three-dimensional structure.

Biomimicry Mash-Up
Source Institutions
In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.
Pattern Families
Source Institutions
In this math activity, learners sort patterns into similar "families" or groups that have the same pattern, but different symbols.

For the Birds
Source Institutions
In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

The Carbon Cycle and its Role in Climate Change: Activity 3
Source Institutions
In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.

DIY Pasta Rover
Source Institutions
In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
The Right Fit
Source Institutions
In this math activity, learners trace their hands and estimate the number of beans that can fit into their hand tracings. Then, learners glue the beans to the tracing to test out their estimations.

Party Hat Symmetry
Source Institutions
In this hands-on activity, learners make New Year's Eve party hats out of wrapping paper. Learners use symmetry and measurement to cut out shapes they need to assemble the hats.