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How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

Overnight Painting Machine: Pico Cricket Activity
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This activity requires a Pico Cricket (tiny computer).

Computation and Estimation: Roll Out The Barrel
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In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.

Cipher Wheel
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

Get In The Game
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In this design challenge, learners will use computational thinking to design their own board game.

What am I?
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In this activity, learners examine nanoscale structures of common things.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Lightest and Heaviest: Sorting Algorithms
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

Social Fireflies: Pico "Firefly" Communication
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Make two firefly lanterns, then program them to blink to one another and change colors.

Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Paint by the Numbers
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

Clap Sensor: Build a Sound Sensor Using a Pico Cricket
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Tiny Particles, Big Trouble!
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

LEGO Orrery
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Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.

Scribbling Machines
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.
Team Up: Fun With Division
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In this activity, learners will divide into teams or groups of equal size. “How many teams of three can we make?” “We need an equal number of children at each of the four computers.

Coding Algorithms
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In this activity, learners will code an algorithm to make it through a maze.

Cafe Wall Illusion
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In this fun and interactive online exhibit, the straight lines of a tile wall appear to curve. The learner moves the rows of tiles and changes the color of the grout to achieve the intriguing effect.