Search Results
Showing results 1 to 16 of 16

Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Number Sense and Computation: An Apple a Day
Source Institutions
In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.

Scribbling Machines
Source Institutions
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Measurement: It Takes Ten
Source Institutions
In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

Photolithography
Source Institutions
In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Patterns and Relationships: The Magic Box
Source Institutions
In this math lesson, learners participate in a variety of activities that give them experience in recognizing, describing, and extending repeating and arithmetic patterns.

Fruity-Glows: Pictures of Health on a Microarray Canvas
Source Institutions
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

Number Sense and Computation: To Half or Half Not
Source Institutions
In this math lesson, learners use slices of bread and geoboards to explore several ways to divide a rectangle in half. Learners also identify equivalent fractions that represent one-half.

Build a Bubble Circuit
Source Institutions
In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

Geometry and Spatial Relations: Mirror, Mirror
Source Institutions
In this math lesson, learners use hinged mirrors to discover that regular polygons are composed of triangles tessellating around a center point.

Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Hand Biometrics Technology
Source Institutions
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

Geometry and Spatial Relations: Tessellations WOW!
Source Institutions
In this math lesson, learners explore tessellations through literature, music, writing, and art activities.

Number Sense and Computation: Money Counts
Source Institutions
In this math lesson, learners count and compare amounts of money less than or equal to one dollar.