Search Results
Showing results 1 to 20 of 29

Squeezing Pictures Into Codes
Source Institutions
In this activity, learners will explore how computers represent pictures using pixels.

Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Guess the Sentence
Source Institutions
In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

Guess My Number
Source Institutions
In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

Information Hiding: Sharing Secrets
Source Institutions
This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.

Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

Cryptographic Protocols: The Peruvian Coin Flip
Source Institutions
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Program Your Morning
Source Institutions
In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.

Cipher Wheel
Source Institutions
In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Solving Playground Network Problems
Source Institutions
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.