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Nice and Nasty
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In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

Fun Fruit: Advanced
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This math challenge, played with two players or a whole group, engages your problem solving skills.

Hidden Rainbow
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Probability: Remove One
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.

Measurement: Million Dollar Giveaway
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In this math lesson, learners apply measurement skills to determine, in dollar bills, the capacity of a suitcase.

Geometry: Let's Face It
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In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Statistics: Steppin' Out
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

Number Sense and Computation: Soak It Up
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In this math lesson, learners compare products to determine the best product.

Number Sense and Computation: An Apple a Day
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In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.

Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

Sustainable Grazing
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In this activity, learners investigate the food, water, and space needs of common livestock animals.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.