Search Results
Showing results 21 to 40 of 53

Odd Man Out
Source Institutions
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Strike 'em Down & Add 'em Up!
Source Institutions
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

Tossing Coins
Source Institutions
In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Pom-Pom Probability
Source Institutions
In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.

Copy Cats
Source Institutions
In this math activity, learners use what they know about shapes to copy a friend's hidden picture. Learners create a design out of pattern blocks and then hide their picture behind a screen.
Squeeze Me!
Source Institutions
In this math activity, learners guess a secret number between 1 and 100 in a three-player game.

Comparing Fractions War Card Game
Source Institutions
In this math activity, learners practice comparing fractions.

Fair Spinners
Source Institutions
In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.
Odd or Even
Source Institutions
In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

Guess My Number
Source Institutions
In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.

Race to the Top
Source Institutions
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Race to the Dollar
Source Institutions
In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

The Great Toss Off!
Source Institutions
In this math game, learners toss plastic cups to land just right and collect points to win.
Movin' and Groovin'
Source Institutions
In this math activity, learners play a game and identify patterns with fun moves and sounds. Discover how dancing and signing involve patterns.

Toss a Score!
Source Institutions
In this math game, learners toss plastic cups to land just right and collect points to win.

Mountain Rescue Mission
Source Institutions
In this math activity, learners play a game that helps reinforce learners' understanding of the coordinate system.
Tip Topper
Source Institutions
In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.
Pass or Roll!
Source Institutions
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

Fly on the Ceiling
Source Institutions
In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.

Fantastic Fractions
Source Institutions
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.