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This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.

free Ages 6 - 14 10 to 30 minutes
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Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.

free Ages 4 - 14 5 to 10 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

free Ages 4 - 14 5 to 10 minutes
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In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.

Over $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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Everybody loves boomerangs! In this activity about force and motion, the learners will experiment with boomerangs and explore how they work. This is a great activity to get learners up and moving.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this activity, learners will discover how to find the "sweet spots" on a baseball bat. Whenever an object is struck, it vibrates in response.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.

free Ages 8 - 11 10 to 30 minutes
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Build a glider that uses the same physics as a curve ball, for less than a dime.

1 cent - $1 per student Ages 8 - 14 5 to 10 minutes
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To understand how skaters turn in midair, try this little experiment! Individuals can do this activity alone, but it works better with a partner.

free Ages 8 - 18 10 to 30 minutes
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You may have tried to throw a curveball or a slider, or even a screwball, with an ordinary baseball and found it difficult to do.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes