Search Results
Showing results 41 to 60 of 334
Inkjet Printer
Source Institutions
In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.
Real Glass Xylophone
Source Institutions
In this activity, learners create a xylophone by filling glasses with different amounts of water and tapping them with a metal spoon.
From Here to There
Source Institutions
In this water activity, learners discover ways to move water across the water table.
Graph Dance
Source Institutions
In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
Be a Plumber
Source Institutions
In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Membrane Permeability with Beets
Source Institutions
In this lab exercise, learners explore diffusion, cell membranes and particle size using beets and three alcohols.
The Game of Life: Stem Cell Edition
Source Institutions
In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.
Why are Compact Fluorescent Bulbs More Efficient?
Source Institutions
In this activity, learners explore the relative efficiency of different bulbs, specifically incandescent vs. fluorescent.
Finding a Gene on the Chromosome Map
Source Institutions
In this activity, learners use pedigree and jigsaw puzzles to explore how scientists use genetic information from a family to identify a gene associated with a genetic disorder.
Submarine: Soda Cup Lander
Source Institutions
In this activity (on page 2), learners create a submarine using a plastic cup. This is a fun way to learn about buoyancy and density.
Beam Me Up!
Source Institutions
This is a quick activity (on page 2 of the PDF under Stained Glass Activity) about the "Tyndall effect," the scattering of visible light when it hits very small dispersed particles.
Dr. Vet: Noses, Ears, Legs and Eyes
Source Institutions
In this activity, learners practice counting and multiplication as they figure out how many animal body parts they have to examine as "Dr. Vet."
Creating Tostadas
Source Institutions
In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
Spin to Win!
Source Institutions
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game
What Can You Make of It?
Source Institutions
In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th
Small Snails, Enormous Elephants
Source Institutions
This activity (located on page 2 of PDF) introduces learners to the real size of animals using nonstandard measurement.
Crazy Shapes
Source Institutions
In this activity, learners cut a shape into two equal sized pieces and use their knowledge of geometry and space to prove that the two parts are equal.
Bend It, Break It
Source Institutions
In this activity (on pages 25-32 of PDF), learners make models of the inner ear out of pipe cleaners.
Pass or Roll!
Source Institutions
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
Animals are Amazing!
Source Institutions
In this activity, learners use measurement concepts to make models of what their body parts might look like if they were a snake or a chameleon.