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Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.
Light Quest
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable
Sound Bingo
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This game is like regular bingo, except the clues are sounds.
Shape & Solid Exploration
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In this game, learners use clues to identify mystery shapes. Use everyday objects (like from the pantry) as the shapes.
The Menu Game at the Terribly Terrific Taco
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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.
Exploring the Solar System: Mission to Space Board Game
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.
Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
Fly on the Ceiling
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In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.
Fantastic Fractions
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
What's the Risk?
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.