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In this activity about the baroreceptor reflex (BR) arc (page 123 of the PDF), learners discover the importance of maintaining adequate arterial blood pressure through a role playing exercise.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners pretend that they are orcas and search for their "pods" using Morse code.

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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In this simulation of synapses, learners act out communication at the neural level by behaving as pre-synaptic vesicles, neurotransmitters, post-synaptic receptors, secondary messengers and re-uptake

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity about neuron/target muscle recognition (page 44 of the PDF), learners arranged in two rows facing away from each other use string to simulate neural development.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this hands-on and feet-on excursion, learners take a science walk to visualize the planet's immense size and numerous structures, without the usual scale and ratio dimensions found in most textbook

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this two-part activity, learners explore the Earth and Sun's positions in relation to the constellations of the ecliptic with a small model.

1 cent - $1 per group Ages 4 - 18 1 to 2 hours
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In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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By building a simple watershed with paper and markers and then using a spray bottle to simulate precipitation, learners will understand how pollution accumulates in our water sources, especially from

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours