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Showing results 61 to 74 of 74
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Count Around
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Learners explore their surroundings while reasoning about categories and counting.
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Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
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Número misterioso
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Combine la lógica y los números en este juego para todas las edades.
History of Siege Weapons
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In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.
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Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
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Servings and Choices
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In this nutrition activity (page 16 of PDF), learners document their individual eating habits and learn whether their eating patterns meet their needs.
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Total Internal Reflection
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In this activity, learners use a laser pointer, empty soda bottle, rubber plug and water to demonstrate total internal reflection.
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Hand Biometrics Technology
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin
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Aerial Imagery
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.
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The Dead Zone: A Marine Horror Story
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In this environmental science and data analysis activity, learners work in groups to track a Dead Zone (decreased dissolved oxygen content of a body of water) using water quality data from the Nutrien
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Stop: Practice Stopping at Vehicle Intersections
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.
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Sustainable Grazing
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In this activity, learners investigate the food, water, and space needs of common livestock animals.
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Sock It To Me!
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In this activity (7th activity on the page), learners use their sense of touch to identify mystery objects hidden in socks.