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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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In this activity, young learners investigate magnets. Learners discover that some magnets are stronger than others and that magnets have north and south poles.

$5 - $10 per group Ages 4 - 11 30 to 45 minutes
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.

$1 - $5 per group Ages 4 - 8 45 to 60 minutes
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this physics activity, learners build their own rockets out of film canisters and construction paper.

$5 - $10 per student Ages 6 - 18 10 to 30 minutes
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Learners make a skydiver and parachute contraption and launch it. They see that the drag created by air resistance slows the descent of skydivers as they travel back to Earth.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners discover that a material can act differently when it's nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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In this activity on page 27, learners perform an experiment to learn about how different types of marine debris degrade and how weather and sunlight affect the rate of degradation.

$1 - $5 per group Ages 8 - 14 1 to 12 months
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In this activity, learners discover the difficulty of ocean exploration by human beings as they investigate water pressure.

$5 - $10 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

$1 - $5 per student Ages 6 - 18 45 to 60 minutes
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.

1 cent - $1 per group Ages 4 - adult 30 to 45 minutes
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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In this activity, learners will reuse plastic bags in an interesting way.

free Ages 6 - adult 45 to 60 minutes
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Learners listen to and try to decipher a radio message that was sent from Earth to possible intelligent civilizations.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In "Exploring the Solar System: Mars Rovers," participants learn about how scientists and engineers use robotic rovers and other vehicles to explore distant worlds, and experience some of the challeng

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity about electricity, learners identify parallel and series circuits. First, learners examine and label diagrams of complete circuits.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes