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Wind Tunnel
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Scientists use enormous wind tunnels to test the design of planes, helicopters, even the Space Shuttle.

Map That Habitat
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Historically, sea floor mapping (bathymetry) was done by soundings.

Sea Turtle First Aid Investigation
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This activity (located on page 4 of the PDF under GPS: Sea Turtles Activity) is a full inquiry investigation into testing a repair material.

FlyBy Math: Distance-Rate-Time Problems in Air Traffic Control
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In this small-group activity, learners assume the roles of pilots, air traffic controllers, and NASA scientists to solve five Air Traffic Control (ATC) problems.

Can Nutrients in Water Cause Harm?
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In this water pollution activity, learners create pond water cultures and investigate the effects of adding chemicals or natural nutrients.

Bright Lights
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In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.

Divide and Conquer
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Learners work in groups to build model cars from paper parts. First, each learner builds cars individually and the group times themselves.

Ocean in a Bottle
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In this simulation activity, learners observe what can happen when ocean waves churn up water and oil from an oil spill.

Chocolate Lava
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In this yummy earth science activity (page 5 of the PDF), learners use fudge to learn about different kinds of lava.

Neuron Chain Tag
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In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.

Regolith Formation
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In this three-part activity, learners use food to determine the effects of wind, sandblasting and water on regolith (dust) formation and deposition on Earth.

Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

DNA Fingerprinting
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In this forensics activity, learners solve a mystery using “DNA” taken from the scene of the crime.

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Feeding Facilitation: A Lesson in Evolution and Sociobiology
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This is an outdoor activity designed to demonstrate evolution of feeding behavior in flocking, schooling or herding animals that maximizes allocation of food resources and enhances survival.

Looking Back Through Time
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In this activity, learners create their own archaeological profiles.

Four of the States of Matter
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This kinesthetic science demonstration introduces learners to four states of matter: solid, liquid, gas, and plasma.

Bean-Counter Evolution
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In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

X-Ray Spectra
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In this activity, learners use simple materials to simulate the effect of X-rays in a safe way. Learners place a piece of window screen over a box and a cardboard pattern on top of the screen.

Digging Into the Past
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This activity (on pages 23-27) lets learners simulate the work of scientists who take core samples of Earth's rocky layers to determine geological history.