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Showing results 61 to 80 of 292

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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore engineering package designs that meet the needs of safely shipping a product.

$5 - $10 per group Ages 8 - 18 1 to 7 days
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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Can gelatin (like Jell-O ®) change the speed of light?

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners will predict the size of a giant scale model of a comb or other rectangular object, then make one. If you tripled the size of a dollar bill, could you sit on it?

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes
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In this activity, learners use a straight line to learn about circles. Learners measure and record the diameter and circumference of different sized cylindrical objects on a chart.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).

$1 - $5 per group Ages 14 - 18 10 to 30 minutes
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Using zebra mussels (Dreissena polymorpha), elodea and an indicator dye, learners study the role of light in photosynthesis.

$10 - $20 per group Ages 14 - 18 1 to 7 days
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

$1 - $5 per group Ages 8 - 11 5 to 10 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe

$1 - $5 per group Ages 11 - adult 45 to 60 minutes
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This is a web activity about simple machines. Learners will explore a lawn mower and identify six different simple machines which work together to help make our lives easier.

free Ages 8 - 11 Under 5 minutes
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Learners build simple catapults and use them to launch cotton balls.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, which requires adult supervision, learners get to explore the awesome power of chemistry.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

free Ages 4 - 14 5 to 10 minutes