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Abuse-a-Cyst
Source Institutions
In this activity, learners examine how brine shrimp populations can survive in some of the harshest environments.
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Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
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Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-904.png?itok=L6janIB-)
Water Holes to Mini-Ponds
Source Institutions
Dig a hole, line it, fill it with fresh water, and you have a water hole: a good place to study colonization.
Bee Talk
Source Institutions
In this activity, learners smell bottles containing bee pheromone molecules (or herb/spice extracts as a substitute). Bees release these molecules to send messages to each other.
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Sound Charades
Source Institutions
In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.
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Let's Clone a Mouse, Mouse, Mouse...
Source Institutions
Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.
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Planaria Regeneration
Source Institutions
In this experiment with planaria (a type of flatworm), learners will investigate the capability of different body sections to regenerate.
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Cartesian Diver
Source Institutions
In this demonstration, learners observe the effects of density and pressure. A "diver" constructed out of a piece of straw and Blu-Tack will bob inside a bottle filled with water.
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Morphing Butterfly
Source Institutions
In this activity, learners explore how nanosized structures can create brilliant color.
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Rearing Monarchs
Source Institutions
As a long-term project, you can rear monarch butterflies at home or in a classroom.
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Shape Up!
Source Institutions
In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each
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Metamorphosis Matching
Source Institutions
This is an activity where learners will compare the different metamorphosis stages of amphibians.
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Exploring Materials: Thin Films
Source Institutions
In this activity, learners create a colorful bookmark using a super thin layer of nail polish on water. Learners discover that a thin film creates iridescent, rainbow colors.
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Planaria Fishing
Source Institutions
In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.
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Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.
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Flashy Fish
Source Institutions
Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
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Natural Selection in Protected and Unprotected Populations
Source Institutions
In this simulation, learners model two elephant seal populations and how they change over time. Learners start with cards representing a variety of seals.
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Transformation of E. coli Using Green Fluorescent Protein
Source Institutions
In this activity related to plant biotechnology, learners transform a strain of E. coli using green fluorescent protein from a bioluminescent jellies.
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Rock Pioneers
Source Institutions
In this outdoor activity/field trip, learners investigate organisms that live along the ocean's rocky coast.