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Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

Universal Indicator Rainbow Trout
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.

I Like to Move-It
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

Creepy Crawlers
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

Shape Up!
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

Morphing Butterfly
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In this activity, learners explore how nanosized structures can create brilliant color.

Rubber Blubber Gloves
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In this experiment, learners work in pairs to create two gloves -- one that contains a layer of shortening (blubber) inside, and one that doesn't.

Crayfish Investigations
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This activity has learners interacting with live crayfish, but could be adapted for a variety of similar hardy and interesting organisms.

Dress Like a Frog
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In this activity, learners will discover what it takes to be a frog. By dressing up like one, learners can visualize how each part of the frog plays an important role in surviving its habitat.

Close, Closer, Closest
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

Horse Gaits Flipbooks
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In this activity, learners explore the gait of horses by constructing flipbooks with British photographer Eadweard Muybridge's famous photographs.

Beach Finds Curiosity Cart
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In this activity, learners observe hard parts of sea creatures (shells, molts, etc.) to better understand marine environments.

Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.

Biomimicry Mash-Up
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

Build A Bee Bath
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In this activity, learners use found natural materials to create a water haven for bees and other insects.

Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.

Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

Build a Giant Puzzle!
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

Backard Bioblitz Bonanza
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In this activity, learners will observe and record living things with in outlined outside space.