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Showing results 1 to 20 of 47

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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

free Ages 6 - 14 10 to 30 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore how nanosized structures can create brilliant color.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this experiment, learners work in pairs to create two gloves -- one that contains a layer of shortening (blubber) inside, and one that doesn't.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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This activity has learners interacting with live crayfish, but could be adapted for a variety of similar hardy and interesting organisms.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will discover what it takes to be a frog. By dressing up like one, learners can visualize how each part of the frog plays an important role in surviving its habitat.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore the gait of horses by constructing flipbooks with British photographer Eadweard Muybridge's famous photographs.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners observe hard parts of sea creatures (shells, molts, etc.) to better understand marine environments.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.

$5 - $10 per group Ages 11 - 14 10 to 30 minutes
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners use found natural materials to create a water haven for bees and other insects.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

free Ages 6 - 14 10 to 30 minutes
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will observe and record living things with in outlined outside space.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes