Search Results
Showing results 1 to 16 of 16
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-151.jpg?itok=mvcZffDc)
A-Mazing Robot
Source Institutions
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-653.png?itok=69YhohO-)
Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
Source Institutions
Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-655.png?itok=f9FudK0l)
Smart Domino Tricks
Source Institutions
In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-651.png?itok=ZrukUpPQ)
Musical Sculpting Machine: Squeeze Play-Doh to Make Music
Source Institutions
Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-567.jpg?itok=PXxjDz1n)
Count the Dots: Binary Numbers
Source Institutions
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-167.png?itok=uEuoi3Pq)
Clap Sensor: Build a Sound Sensor Using a Pico Cricket
Source Institutions
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-616.png?itok=F72uVQjA)
Social Fireflies: Pico "Firefly" Communication
Source Institutions
Make two firefly lanterns, then program them to blink to one another and change colors.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-163.png?itok=qKDdO4n7)
Overnight Painting Machine: Pico Cricket Activity
Source Institutions
This activity requires a Pico Cricket (tiny computer).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-654.png?itok=dpFMApYW)
Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-735.jpg?itok=zK6vC6u8)
Secret Writing Devices
Source Institutions
In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-619.png?itok=OlrVGc_G)
Musical Gloves
Source Institutions
Put on a pair of gloves and be the conductor of your invisible orchestra!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-681.gif?itok=Z7UwNMLh)
Puzzled Partners
Source Institutions
In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-562.jpg?itok=tDfyVUSs)
The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-563.jpg?itok=HWB45BQ0)
Beat the Clock: Sorting Networks
Source Institutions
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-851.jpg?itok=rihtwcIW)
Aerial Imagery
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-134.png?itok=iyUEG3WE)
Fruity-Glows: Pictures of Health on a Microarray Canvas
Source Institutions
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.