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Setting the Scene
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In this activity (on page 2), pairs of learners create an imaginary crime scene. One person leaves the room while the other person moves a few things around.

Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

Robot Body Language
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In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

Make a Totem Pole
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In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

Build a Battery
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

In the Toilet
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Watch and Create! Creativity For Sustainability
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In this activity, children and adults work together to explore their relationship with technology and examine ways to make sustainable media consumption choices.

Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

Exploring the Solar System: Asteroid Mining
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In this activity, learners will imagine the challenges and opportunities of asteroid mining.

Lightest and Heaviest: Sorting Algorithms
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

Pot-in-Pot Refrigeration
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In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Three Little Pigs
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

DNA Extraction: Look at your genes!
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Extract your DNA from your very own cells! First, learners swish salt water in their mouth to collect cheek cells and spit the water into a glass.