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Showing results 41 to 60 of 96
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Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.
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Bet the Farm
Source Institutions
This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.
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Circle Logic
Source Institutions
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
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Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
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Build a Better Roof
Source Institutions
In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.
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Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
Source Institutions
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.
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How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
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Reflections
Source Institutions
In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
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Vocal Visualizer
Source Institutions
With a bit of PVC, a laser, a can/cup, and a small mirror, you can make a device that visualizes you voice or any sound transmitted into the cup/can.
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Exploring Earth: Rising Sea
Source Institutions
“Exploring Earth: Rising Sea” is a hands-on activity demonstrating ways to use topographical mapping techniques to track changes in sea level. The activity is connected to current NASA research.
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Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
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The Carbon Cycle: How It Works
Source Institutions
In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
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Nano Scavenger Hunt
Source Institutions
This is an activity (located on page 3 of PDF under Where's Nano? Activity) about identifying nanoscale objects and phenomena in today's world.
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Close It Up
Source Institutions
As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
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Life Size: Line 'em up!
Source Institutions
In this activity on page 1 of the PDF, learners compare the relative sizes of biological objects (like DNA and bacteria) that can't be seen by the naked eye.
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Stethoscope
Source Institutions
Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!
Any Year Calendars
Source Institutions
This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.
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Four in a Line
Source Institutions
This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
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Mechanical Madness
Source Institutions
In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.