Search Results
Showing results 1 to 20 of 54

Shape Up!
Source Institutions
In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

Cartesian Diver
Source Institutions
In this demonstration, learners observe the effects of density and pressure. A "diver" constructed out of a piece of straw and Blu-Tack will bob inside a bottle filled with water.

Morphing Butterfly
Source Institutions
In this activity, learners explore how nanosized structures can create brilliant color.

Exponential Models: Rhinos and M&M’s ®
Source Institutions
In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.

Free-living and Plant-Parasitic Nematodes (Roundworms)
Source Institutions
This lesson introduces learners to the world of nematodes (roundworms).

Dogs and More Dogs
Source Institutions
In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

Make a "Mummy"
Source Institutions
The Ancient Egyptians used a naturally-occurring salt from the banks of the Nile River, called natron, to mummify their dead.

Dress Like a Frog
Source Institutions
In this activity, learners will discover what it takes to be a frog. By dressing up like one, learners can visualize how each part of the frog plays an important role in surviving its habitat.

For the Birds: Environmental Effects on Population
Source Institutions
In this activity, learners will investigate how shorebirds and seabirds are extremely vulnerable to changes in their environment, whether human-induced or otherwise.

Beach Finds Curiosity Cart
Source Institutions
In this activity, learners observe hard parts of sea creatures (shells, molts, etc.) to better understand marine environments.

Biomimicry Mash-Up
Source Institutions
In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

Building a Magic Carpet
Source Institutions
In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.

Build A Bee Bath
Source Institutions
In this activity, learners use found natural materials to create a water haven for bees and other insects.

Shark Cart
Source Institutions
In this activity, learners touch and observe skulls of sharks and rays to learn about their diversity (over 400 species of sharks alone!).

Bean-Counter Evolution
Source Institutions
In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.

Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.

Slowing the Flow
Source Institutions
In this experiment, pairs of learners explore how cold water affects circulation. The mammalian diving reflex (MDR) slows circulation when the body is exposed to cold water.

What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.

Observing Earthworm Locomotion
Source Institutions
In this activity, learners collect worms and then observe how they move.