Search Results


Showing results 1 to 20 of 21

Source Institutions
Add to list Details
This is an activity that models the operation of a seismograph, a tool used to measure the size of earthquakes.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
Add to list Details
To learn how friction affects motion, learners build a measurement tool from a rubber band and other simple materials.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Add to list Details
Learners build a simple hovercraft using air from a balloon to levitate a craft made from a compact disc (CD).

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Add to list Details
Learners construct a rocket from a balloon propelled along a guide string.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners follow simple directions to explore and create platonic solids.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
Add to list Details
Learners attach an egg to a rubber-band bungee cord and drop the egg.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this design challenge, learners will use computational thinking to design their own board game.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
Add to list Details
In this activity, learners explore density, convection, stratification, and, by inference, the melting of icebergs. Learners make hypotheses, test their hypotheses, and explain their observations.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners gain knowledge about how carbon moves through all four of the Earth’s major spheres (biosphere, hydrosphere, atmosphere, and lithosphere), and understand how humans influenc

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity about how the body regulates blood pressure (page 117 of the PDF), learners make and compare measurements of heart rate and blood pressure from three body positions: sitting, standing

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners explore how the shapes, sizes, and distances of land masses appear differently on two different models of Earth: an icosahedron and a flat map.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
Add to list Details
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners use a pencil, magnets, and mat board to illustrate Newton's Second Law.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes