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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.
Earth's Energy Cycle: Albedo
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In this activity, learners experiment and observe how the color of materials that cover the Earth affects the amounts of sunlight our planet absorbs.
Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Light Quest
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable
Kinematic Fanatic
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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
Make a Speaker: A Coil, a Magnet, and Thou
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Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen.
Shaving Cream Marbling
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In this activity, learners will create beautiful greeting cards by marbling with shaving cream and food dye. They will explore the chemistry behind the art of marbling.
Stiff Bones, Bendy Bones
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Bones are stiff, which helps us lift heavy things and walk around, but they are also somewhat flexible, which lets them bend slightly.
Blow-and-Go Parachute
Learners make a skydiver and parachute contraption and launch it. They see that the drag created by air resistance slows the descent of skydivers as they travel back to Earth.
Pathways with Friends
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Directed by instructional cards, learners kinesthetically model cell communication by acting as components in a cell signaling pathway.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Aviary Architect
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.
Shadow Puppets
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If you have lights, cardboard, scissors, and some brass fasteners, you can make shadow puppets! Create a story-telling and design challenge for your learners with this simple and creative activity.
Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
Balloon in a Flask
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Learners observe a flask with a balloon attached over the mouth and inverted inside the flask.
Spinning Illusions
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In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.
Swing in Time
Learners build and investigate pendulums of different lengths. They discover that the longer the string of the pendulum, the longer the time it takes to swing.
How Do Things Fall?
Learners engage in close observation of falling objects. They determine it is the amount of air resistance, not the weight of an object, which determines how quickly an object falls.