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Cleaning with Dirt
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Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.

Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Pneumatic Trough
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In this activity, learners build a "pneumatic trough," a laboratory apparatus used for collecting pure gas samples over water.

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Breaking Beams
Learners investigate stress and strain by designing, building, and testing beams made from polymer clay.

Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

Mold Mole Molds
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In this activity, learners make different shapes that hold exactly one mole of gas (air).
Up, Up and Away with Bottles
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.
Soaring Satellites
Source Institutions
Using a vertical wind tube and using simple materials, individuals and groups attempt to design a "satellite" that floats for at least 5 seconds.

Solve The Fall
Source Institutions
In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.

Particle Detection
Source Institutions
By tossing, collecting, and sorting beanbags, learners understand how the IBEX spacecraft uses its sensors to detect and map the locations of particle types in the interstellar boundary.

Leaning Tower of Pasta
Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.

Plastics the Second Time Around
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In this activity, learners test and compare the physical properties of thermoplastic polymers. Learners compare different plastics based on their color, degree of transparency, texture, and density.

Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.