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In this activity, learners will use Google Sky to observe features of the night sky and share their observations.

free Ages 4 - 11 10 to 30 minutes
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

$5 - $10 per group Ages 4 - 18 1 to 2 hours
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.

free Ages 6 - 11 10 to 30 minutes
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

free Ages 6 - 14 30 to 45 minutes
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In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners will explore how computers represent pictures using pixels.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes