Search Results


Showing results 1 to 16 of 16

Source Institutions
Add to list Details
In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

free Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
This is an activity where learners will compare the different metamorphosis stages of amphibians.

free Ages 6 - adult 5 to 10 minutes
Source Institutions
Add to list Details
A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

free Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area (distribution).

$1 - $5 per group Ages 6 - 14 45 to 60 minutes
Add to list Details
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.

free Ages 4 - 14 5 to 10 minutes
Add to list Details
While playing a game, learners discover how the Endangered Species Act works in the United States. Learners move along a game board by answering questions correctly.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

free Ages 4 - 14 5 to 10 minutes