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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.

free Ages 4 - 14 10 to 30 minutes
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In this cooperative game, learners devise strategies about sharing a small space with each other.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this outdoor activity and bingo-like game, learners explore why and how seeds spread far from the plants that produce them.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

free Ages 4 - 14 10 to 30 minutes
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - $1 per group Ages 8 - 18 5 to 10 minutes
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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In this activity, multiple learners will use a game with ballloons to learn about coqui frog behavior.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this game-like activity (5th activity on the page), learners explore their auditory acuity as well as the importance of having two ears.

free Ages 4 - 11 5 to 10 minutes
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This activity (page 1 of the PDF under SciGirls Activity: Exercise and Memory) is a full inquiry investigation into the effects of exercise on short term memory.

free Ages 8 - 14 30 to 45 minutes