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Showing results 1861 to 1880 of 2375

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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity related to music and sound vibrations, learners make a phonograph or record player out of simple materials. First, learners assemble the turntable, arm, and sound cone.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Learners use filter paper and water to analyze six different markers. They mark the paper with ink, and dip the paper in water. The water travels up the paper and dissolved ink travels with it.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
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This game presents you with several different choices you can make in the course of your everyday life to increase your level of physical activity and be healthier.

free Ages 8 - 14 5 to 10 minutes
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In this activity, learners will examine various world data maps to combine the information and predict which areas could be tropical rainforests.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

free Ages 4 - 14 5 to 10 minutes
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.

$1 - $5 per student Ages 6 - 18 10 to 30 minutes
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Can you deceive your eyes? When your eyes work normally, you see a nice 3 dimensional picture, but what happens when each eye sees something different?

free Ages 4 - adult Under 5 minutes
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This activity combines learning about nutrition, math of measurement and proportion, and healthy eating. Start by distributing food packages with Nutrition Facts labeled.

free Ages 6 - 14 5 to 10 minutes
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In this activity, learners will explore how density is affected by temperature and how that can create currents.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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Do you have an extra portable cassette tape player hanging around?

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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Learners shred used paper, add water, and blend it into pulp. They then strain and roll the pulp out to make new paper.

$5 - $10 per group Ages 8 - 18 4 to 24 hours
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In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

$5 - $10 per student Ages 4 - 14 30 to 45 minutes
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Learners mix vinegar and baking soda to produce a gas. With the addition of a bit of liquid soap, the gas becomes trapped in measurable bubbles.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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This simple hands-on activity demonstrates why the sky appears blue on a sunny day and red during sunrise and sunset.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes