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Disease Detective
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This activity (on pages 35-43) lets learners analyze a "herd of elk" to detect the spread of a bacterial disease called brucellosis.
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Whale Communication Hide and Seek
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In this activity, learners pretend that they are orcas and search for their "pods" using Morse code.
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Cats and Canaries
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In this math puzzle game, learners work together to use algebraic reasoning and fun clues for solving word puzzles.
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Food Chains and Webs
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In this activity, learners investigate feeding relationships. Learners complete a food web and then make a mobile to represent a food chain.
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My Insect
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In this activity, learners use information gathered from a variety of sources to design and make their own insect.
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Shark Sizes
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In this graphing exercise (page 2 of the pdf), learners compare their own height to the length of various sharks.
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Wolf Survival is Just a Roll Away
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
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The Carbon Cycle and its Role in Climate Change: Activity 1
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.
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Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.
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Wolf Survival
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In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive.
Build a Borneo Glider
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So
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Who Can Harvest a Walleye?
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This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.
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Help Wanted
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.
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What's in a Dinosaur Name?
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In this activity, learners explore the etymology of dinosaur names.
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Exploring Symbiosis
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In this activity, learners discover which plants and animals have symbiotic relationships and how this impacts each organism.
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Building a Magic Carpet
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In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.
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Design-a-Fish
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In this science and language arts activity, learners study fish anatomy and make their very own 3D paper fish.
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The Adaptation Game
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such
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The Wave
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In this multi-step experiment (page 4 of pdf), learners study tide pools, and then drop a "wave" (a 4-pound bag of beans or birdseed) on a shell to mimic the force of crashing surf on tide pool animal
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Fishy Observations
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In this activity (page 1 of the PDF under SciGirls Activity: Rabbits), learners will visit a zoo, aquarium, or pet store to view a variety of fish.