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Showing results 141 to 160 of 193

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In this activity, learners create models of bugs. Learners use household materials like plastic cups and straws to create models of bugs like centipedes and spiders.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners will experiment with the physics of forces - kinetic energy and friction while making a moving toy woodpecker.

1 cent - $1 per student Ages 4 - 14 5 to 10 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Colorblind Dogs) is a full inquiry investigation into dogs' ability (or inability) to see color.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this data analysis activity, learners use data collected by the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR) to study Chilean sea bass populations.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this data activity, learners analyze data from coral reef snapshots taken by scientists at the Virginia Institute of Marine Science.

free Ages 11 - 18 45 to 60 minutes
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In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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This activity is on page 8 of the pdf, part of the Sea Life Discovery Box. This is an activity exploring the characteristics of fish.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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This activity (located on page 3 of the PDF under GPS: Farm Animals Activity) is a full inquiry investigation into raising livestock.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.

free Ages 6 - 11 5 to 10 minutes
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In this activity, learners will explore how animal in cold areas stay warm.

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
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These math posters have questions written on them, such as: How fast can a cheetah run? or How long can a giant tortoise live? Post these around the room or leave them out for children to explore.

free Ages 6 - 14 30 to 45 minutes
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In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

1 cent - $1 per student Ages 4 - 6 10 to 30 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners use whale count data from the Hawaiian Islands Humpback Whale National Marine Sanctuary to compare whale counts in relation to environmental factors.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners make their own bug boxes and test the habitat preference of selected "minibeasts" (bugs).

$5 - $10 per student Ages 6 - 14 2 to 4 hours
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In this activity, learners start their own field journal to better understand the wildlife in their area.

free Ages 6 - 11 30 to 45 minutes