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Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

Power Play
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In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side.

The Awesome Game Race
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In this engineering activity, learners design their own board games.

Slush Rush
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In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Nowhere to Hide
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In this online simulation, learners can see adaptation and camouflage in action.

Help Wanted
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

Number Cruncher
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Energy Choices Board Game
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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.

Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.