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Sticklers
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In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area (distribution).

Bugs, Worms & Others
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In this creative outdoor activity, learners invent populations of make-believe organisms and then investigate real populations living in the activity site.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Cycles in the Cards
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In this "game," learners explore and relate the evolution of stars to a Navajo creation story. The story is written on a series of cards, which are laid on a table as the story is told.

Web of Life Game
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In this game, learners each represent a different organism in an environment. They build a web during the activity, and discover how all the players in an ecosystem depend on each other.

Polyatomic Ion Bingo
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This activity was designed for blind learners, but all types of learners can play this game to learn about the major polyatomic ions (an ion that consists of two different elements).

Energy Choices Board Game
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This board game teaches learners about energy decision making. Players select cards that determine the transportation and home design that will influence their expenses as they play.

An Interdisciplinary Deer and Human Population Study
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This activity helps the learner answer the question: "What environmental problems arise due to animal and human overpopulation and what might need to be done to combat these problems?" Learners play a

Sound Off!
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

Puzzled Partners
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.
Tree Poker
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In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.

Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

Cup Towers
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In this activity, learners explore different ways to stack cups to meet a personal goal.

A System of Transport
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In this activity about the human heart (on page 5 of the PDF), learners work in teams to simulate the volume of blood moved through the circulatory system by transferring liquid into--and through--a s

Mating Game
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

Frog Olympics
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Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

Wire Maze
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

Make A Spinning Top
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In this activity, learners design and build a toy top out of simple, everyday materials and have the option to use the toy as an artistic tool.