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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

1 cent - $1 per group Ages 11 - 18 10 to 30 minutes
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

free Ages 4 - 6 10 to 30 minutes
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this "Sid the Science Kid" activity, learners use their bodies to measure a room. Instead of inches or feet, how many kids does it take to measure the length of a room?

free Ages 4 - 6 10 to 30 minutes
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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This is a great activity for investigating the basics of lift and drag as they pertain to flight. Learners will discover how to avoid "taking a nosedive" by building their own paper airplane.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this challenge, learners make a helium balloon hover in one spot and then move it through an obstacle course using air currents.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this geometry activity, learners explore networks painted on playgrounds, such as a four square court, and draw their own.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes
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In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes